What’s been going on with us in the past year? We’ve had our share of changes, and some big ones that we’re very happy about. The biggest change on our end was our move, which was a huge adjustment.
The move was for a new computer. We’ve been using the same one for about 4 years now and have tried to keep that relationship a secret, but I’m finally starting to reveal it. We are moving to a new home this fall.
The move was huge. It was a 4-year commitment, and the move was also the beginning of the end of our relationship with Facebook. It was a major change, and we knew it from the beginning, but it was still hard to say goodbye.
The move to a new computer is always stressful. You always know that things are changing, and you try to stay on top of that. It would have been easier to just have a new computer when we moved last year, but we had a lot of stuff to deal with, so we had to move at least that far.
We were only in the middle of a new tech update, but that was a good experience. We were already excited about the game, and we did everything we could to make sure that it got released, but we were still working on some other things. It was a fun time with no bugs.
The one thing that we did miss was the social aspect of the game, which is a huge part of what made it so great. It’s one thing to be a player in a game and be able to communicate with someone online, but it’s another thing to actually be able to have your own social media accounts. We were a part of a Facebook group that we all started, and that kind of kept some people on board, but it was a good reminder to check in again.
This is the same Facebook group that brought us the original Deathloop, so it’s an important place to keep in touch with that original group. It also brings up some good points, not the least of which is that we still need to make our own groups, as well as the ability to connect with people on the various gaming sites that are important to us.
The title is a little dated, but it’s good enough to remind us of how we lived before our time, and how our own lives had changed.
The year ended with us making a little game called C-Budget that we made entirely in HTML5. It’s a free, bite-sized game where you create a budget, and then you have to decide what goes on your budget. You can decide whether to get new cars, clothes, or accessories, and even what kind of food to eat, but you can’t decide what to get for your budget.
This game is one of those we developed completely independently. It was originally an idea we had while talking with friends about how we could work together, but it never really happened. There are however a few similarities between the two. In C-Budget we’ve made a game that’s totally in HTML5 and completely free, but it’s also one of those games with no ads, or at least it’s very very very very very much not ads.